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American Mahjong Rules

Table, Tiles, And Card Seats, tile set, colors, card meaning

Table Format

  • Four seats always exist: player, bot-left, bot-across, and bot-right.
  • This app uses four-player American Mahjong only.
  • East exists every round.
  • The game begins with East holding 14 tiles and discarding first.

Card System

  • A legal winning hand must match exactly one valid hand line on the active American Mahjong card.
  • Every hand contains 14 tiles.
  • Card notes and line restrictions are part of hand legality.
  • NEWS and year groupings are not melds; they are grouped singles unless the card defines otherwise.
36Dots, 1-9, four each
36Bams, 1-9, four each
36Craks, 1-9, four each
16Winds: N, E, W, S, four each
12Dragons: Red, Green, White/Soap, four each
8Flowers
8Jokers

Purple Suit A: any one numbered suit: Dots, Bams, or Craks.

Blue Suit B: a different numbered suit from Suit A.

Gold Suit C: the third numbered suit.

Same color means same suit. Different colors mean different suits. A colored D is the dragon matching that suit. A printed 0 is the White Dragon / Soap.

White Dragon / Soap also represents 0 in year hands. When used as 0, it is neutral and may combine with any suit as allowed by the card line.

Flowers are interchangeable and are regular hand tiles in American Mahjong.

Jokers are wild only under the joker restrictions listed below.

Setup And Deal East, starting counts, round phases

Setup Rules

  1. East is selected before the round starts.
  2. East begins with 14 tiles.
  3. All other players begin with 13 tiles.
  4. After dealing, East discards first.

Round Flow

  1. Deal the tiles so East has 14 and every other player has 13.
  2. Complete the Charleston before regular play begins.
  3. East makes the first discard.
  4. Players take turns drawing, discarding, claiming legal discards, making exposures, exchanging jokers when legal, and checking for Mahjong.
  5. The round ends when someone declares a valid Mahjong, the wall runs out, or a player is made dead by an illegal action.
Charleston Pass order, blind pass, courtesy pass

First Charleston

  1. Pass right.
  2. Pass across.
  3. Pass left.

The first Charleston is mandatory.

Second Charleston

  1. Pass left.
  2. Pass across.
  3. Pass right.

The second Charleston is optional. Any player may stop it before it begins. If it begins, all three passes must be completed.

Courtesy Pass

  • After Charleston, opposite players may mutually exchange 0-3 tiles.
  • The lower requested count controls the number exchanged.
  • Courtesy pass is optional.

Charleston Restrictions

  • Players pass exactly three tiles per Charleston pass unless blind pass rules apply.
  • Jokers may never be passed.
  • Received tiles remain face down until all players have passed and the exchange resolves.
  • Blind pass is allowed only on first Charleston left and second Charleston right.
  • In a blind pass, a player may pass fewer than three of their own tiles and fill the missing count with just-received tiles without looking.
  • East may waive Charleston only with immediate Mahjong after the deal, also called Heavenly Hand.
  • East may declare Mahjong at the end of Charleston before normal play if completed then, also called Earthly Hand.
Main Turn Rules Draw, rack, discard, timing

Normal Turn Loop

  1. Draw one tile from the wall.
  2. Rack the tile.
  3. Evaluate hand, exchanges, and claims.
  4. Discard one tile face up and named aloud.

Opening Turn

  • East begins gameplay by discarding one tile.
  • After East's opening discard, all players should effectively have 13 concealed rack tiles plus any future exposures.

Discard Finality

  • Once a tile is discarded and named, it is final.
  • A discard may not be taken back.
  • A discarded joker is dead immediately and may not be claimed.

Draw Timing

  • Only the current player may draw.
  • The claim window on the latest discard remains open until the next player racks a drawn tile.
Calls And Exposures What can be called, priority, concealed hands

May Be Called

  • Only the most recent discard may be called.
  • A discard may be called if it completes a pung.
  • A discard may be called if it completes a kong.
  • A discard may be called if it completes a quint.
  • A discard may be called if it completes Mahjong.

May Not Be Called

  • A discard may not be called to complete a single.
  • A discard may not be called to complete a pair.
  • A discard may not be called to complete NEWS.
  • A discard may not be called to complete a year grouping.
  • A discard may not be called for any other singles-based grouping.
  • Exception: any tile may be called if it is the final tile needed for Mahjong.

Claim Window And Resolution

  • A discarded tile may be claimed after discard and before the next player racks their drawn tile.
  • In this solo practice app, only the latest discard can have a live call window.
  • When you have a legal priority call, the table waits for Call or Pass.
  • When you have no legal call, the table continues without adding a watch-feed note.
  • To complete a valid exposure call, the player calls before the window closes, exposes the called tile with matching rack tiles, includes jokers only if legal, then discards one tile.
  • Mahjong call beats exposure call.
  • Between two Mahjong calls, nearest in turn order from the discarder wins.
  • Between two exposure calls, nearest in turn order from the discarder wins.
  • During the current turn, after beginning an exposure, the player may still adjust it.
  • Once the player discards, the exposure is locked.
  • Locked exposures cannot be altered except through joker exchange rules.
  • If a target hand or line is concealed, the player may not call a discard for exposure toward it.
  • Exception: the final tile for Mahjong may be called even for a concealed hand.
Jokers Where jokers work, exchange timing

Joker Placement

  • Jokers may be used only in groups of 3 or more.
  • Jokers may be used in pungs.
  • Jokers may be used in kongs.
  • Jokers may be used in quints.
  • Jokers may be used in sextets if the active card line uses one.
  • Every joker-supported pung, kong, quint, or sextet must include at least one natural tile. An all-joker group is not valid.

Joker Restrictions

  • Jokers may not be used for singles.
  • Jokers may not be used for pairs.
  • Jokers may not be used for NEWS.
  • Jokers may not be used for year digits or year singles.
  • Jokers may not represent another joker.
  • A discarded joker is dead.
  • No player may claim a discarded joker for exposure or Mahjong.

Joker Exchange

  • A joker may be exchanged only if the joker is in an exposed group.
  • The exchanging player must hold the exact natural tile represented by that joker.
  • The exchange must happen on the exchanging player's turn.
  • The player must have already drawn and racked a tile, or have just completed an exposure call.
  • A player may exchange jokers from another player's exposure.
  • A player may exchange jokers from their own exposure.
  • Multiple exchanges may occur in one turn.
  • Once a discard has been made, no joker exchange may be performed using that tile.
Mahjong And Dead Hands Winning, final tile exception, dead hand

Winning Condition

  • A player may declare Mahjong only with 14 tiles total when evaluated under Mahjong rules.
  • The tiles must exactly match one valid card line including notes and suit restrictions.
  • Joker restrictions must be satisfied.
  • Exposure and concealed requirements must be satisfied.
  • Mahjong may be completed by self-pick from the wall.
  • Mahjong may be completed by calling another player's discard.

Final Tile Exception

  • The final tile for Mahjong may be called even if it completes a single.
  • The final tile for Mahjong may be called even if it completes a pair.
  • The final tile for Mahjong may be called even if it completes a concealed group.

Dead Hand Rules

  • Incorrect Mahjong declaration makes the hand dead.
  • This app uses the stricter rule: once dead, a player stops participating.
  • A dead player may not draw.
  • A dead player may not discard.
  • A dead player may not call.
  • Exposed jokers remain exchangeable if present.
  • Must enforce immediately: incorrect Mahjong declaration, illegal exposure for singles/pairs/NEWS/year, wrong tile count, discard before draw, illegal joker use in singles or pairs, exposure toward concealed-only hand before Mahjong, draw out of turn, illegal joker exchange timing.
  • Can enforce later: impossible hand from dead/exposed tiles, wrong wall handling, misnamed discard causing claimant death on mistaken exposure, exposure count proving no legal line remains.